Destiny 2 (Reviewed on PS4)

I would never call myself the biggest fan of the first Destiny. It was included with my Destiny edition PS4 but I didn’t spend much time with it past the demo I played the summer before it came out. There was nothing wrong with the game, it was just light on content when it released and took awhile to finally become a full product, which seems to be a reoccuring theme this generation as with Street Fighter 5 and Battlefront. This time around what you’re getting in the base game seems to be a full package from the start and had me exited to step back into this interesting universe.

Destiny 2 just feels right. What I mean by this is the simple act of shooting just feels perfect. It’s not an overhaul of what Destiny is, nor did it need to be. It is a new start though with everything it learned from the first game and perfected, and new ideas that make the game feel like the perfect shooter. In fact it feels like a shooter for people who don’t like shooters. It doesn’t try anything radically different to bring non-shooter fans on board, but Destiny 2 is so refined by it’s developer Bungie that everything from shooting, to aiming, to the way enemies move seems like that’s how things should be.


Right away when you first start the game, you’re plunged into a combat scenario where you are almost fully powered up but eventually lose everything as part of the story. I’ve seen this set up many times but it works well here as some people who didn’t sink 30+ hours into the first Destiny may not have ever experienced the best of what the game had to offer like Raids. It’s a good glimpse into the full game for newer players who may not understand what the world of Destiny is about. From there the set up is familiar to anyone who’s played the first game where you have a central hub that all players walk around in, this time called The Farm but you'll go into orbit to access missions. 

Besides the campaign which has an actual story this time, you have your Strikes, Adventures, Multiplayer at the Crucible and eventually Raids, the first coming 9 days after the games initial release. The game in my opinion has stepped up it’s difficulty as enemies are quiet smart and will not just stand around for you shoot them. Because of this it may be difficult for some to reach the level cap and get to a point where they can eventually experience the Raids. I’m fine with this as I don’t believe that Raids should be something you receive without working for it as it’s a completely different experience than playing through a campaign mission and also a mode about teamwork.

Destiny 2 is also a great looking game and the worlds you visit have much more diversity than the locations from the first game. There are some elements such as the vender Xur and the aforementioned Raid that i’m glad are not in the game day 1. I believe it’s important for both new and returning players to get a feel for the game and to have other elements slowly introduced rather than it all being here from the start and not really knowing what direction to go. That said, there is plenty to do if you're playing this on day one just going through the campaign and the game like the first, will only grow over time.

Destiny 2 starts off the 2017 season of blockbuster AAA games but this one you'll likely be playing for the next few years. If you loved the first, you'll love this one, and if you didn't I'd say try it anyway if you're remotely into shooters. Bungie, like they've done with the Halo series are masters of their craft and Destiny feels like an evolution of that. I may not have spent as much time with the first game as I wanted to, but I'm in with the sequel for the long haul and look forward to seeing what this world evolves into.



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